Awaken Realms / Rebel You wake up from hyper sleep. Your head is spinning. Your stomach is revolting. The body[…]Read more
Usually it’s safe to assume that the people entering somebody else’s house through the window are the bad guys. Usually. And it’s not an excuse that the dwellings owner is called Professor Evil, either! What was he supposed to do, not pursue an academic career because of his last name? There is, however, the little detail that Professor Evil has been using his time machine to steal priceless artifacts right out of history. The Mona Lisa is small fry in a collection that contains Excalibur and the Ark of the Covenant.
If some heroic individuals were to enter such an individual’s citadel to return those stolen items to their rightful place in the timeline they would most definitely be the good guys. But their mission won’t be easy. A man called Professor Evil, why, his security systems are bound to be more interesting than a blinking red light on the wall. Those heroic individuals would need some outside guidance as they make their way through the Professor’s home. Someone telling them were to go, what to do. Someone like… you. Welcome to Professor Evil and the Citadel of Time.Read more
SchilMil Games Here’s another character you’ll meet in Auztralia, SchilMil Games’s game about the late discovery of Australia in a[…]Read more
In our second video review we take to the Mountains of Madness! This cooperative game by Rob Daviau, based on the H.P. Lovecraft story At the Mountains of Madness. It introduces one of the most unlikely combination of words you’re likely to hear: Lovecraftian party game.
I hope you enjoy the video!Read more
Fantasy Flight Games The forces of darkness may sleep, but they never die. Sooner or later they all return. In[…]Read more
That’s it, folks! Another year has flown by. Whichever holidays you celebrate at this time of the year, I hope[…]Read more
Rob ‘n Run might easily mislead you when you first look at it. Between the cartoonish cover art and the paper built escape vehicle on the table you could be forgiven for mistaking it for a kids’ game. You’d still be mistaken. Although Rob ‘n Run is suitable for kids – the crimes you commit are non-violent safecracks, and the rules are straightforward enough – adult gamers will have more fun. You have to take great care how you communicate, what conclusions other players will likely draw from revealing certain information in the situation you find yourself in. Kids below the recommended age of ten will struggle with that. We are enjoying the hell out of it.
The first published design by Michael Luu is a cooperative game with restricted communication. The players are a gang of safecrackers doing a few more jobs on their way to the airport. For every robbery one of them is the boss. The boss knows the tools needed for this job. Instead of just telling the rest of the gang, however, he can only give cryptic clues. The rules say he does this so the police cannot figure out where they are from what he says on the radio. I think it’s more likely that he read to many Batman comics and The Riddler is his idol.Read more
Hey everyone! We’re trying something new this week: a video review! I hope you’ll enjoy it. Leave a comment below[…]Read more
Avalon Hill We’ve had the discussion what other games might make awesome Legacy games more than once here in the[…]Read more
With last year’s Fabled Fruit Friedemann Friese developed an alternative to the Legacy system for games that keep changing every time to play. It’s lighter than a Legacy game, you don’t have to rip up any components or glue stickers to them, and you can completely reset the game by sorting a stack of cards. Yet you still get a game that will keep you busy for quite a while before you discovered everything it has to offer. A game that keeps surprising you, at least the first time you play all the way through.
Fabled Fruit was successful enough – and Friedemann had enough fun making it – to spawn a series of games with the same system, now dubbed the Fast Forward system: Fear, Fortress and Flee. In fact, the Fast Forward games even go one step further than Fabled Fruit did: they don’t give you any rules to read before you start playing. All you do is put the big stack of cards on the table and start drawing cards. When you get to a card with rules you read it out loud and put it on the table for everyone to see. The rules on that card are in effect from that moment on.Read more